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splight v0.1.24 published on Friday, Jun 28, 2024 by splightplatform

splight.Asset

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splight logo
splight v0.1.24 published on Friday, Jun 28, 2024 by splightplatform

    Example Usage

    import * as pulumi from "@pulumi/pulumi";
    import * as splight from "@splightplatform/pulumi-splight";
    
    const assetMainTest = new splight.Asset("assetMainTest", {
        description: "Created with Terraform",
        geometry: JSON.stringify({
            type: "GeometryCollection",
            geometries: [],
        }),
        kinds: [{
            id: "1234-1234-1234-1234",
            name: "Line",
        }],
    });
    
    import pulumi
    import json
    import pulumi_splight as splight
    
    asset_main_test = splight.Asset("assetMainTest",
        description="Created with Terraform",
        geometry=json.dumps({
            "type": "GeometryCollection",
            "geometries": [],
        }),
        kinds=[splight.AssetKindArgs(
            id="1234-1234-1234-1234",
            name="Line",
        )])
    
    package main
    
    import (
    	"encoding/json"
    
    	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
    	"github.com/splightplatform/pulumi-splight/sdk/go/splight"
    )
    
    func main() {
    	pulumi.Run(func(ctx *pulumi.Context) error {
    		tmpJSON0, err := json.Marshal(map[string]interface{}{
    			"type":       "GeometryCollection",
    			"geometries": []interface{}{},
    		})
    		if err != nil {
    			return err
    		}
    		json0 := string(tmpJSON0)
    		_, err = splight.NewAsset(ctx, "assetMainTest", &splight.AssetArgs{
    			Description: pulumi.String("Created with Terraform"),
    			Geometry:    pulumi.String(json0),
    			Kinds: splight.AssetKindArray{
    				&splight.AssetKindArgs{
    					Id:   pulumi.String("1234-1234-1234-1234"),
    					Name: pulumi.String("Line"),
    				},
    			},
    		})
    		if err != nil {
    			return err
    		}
    		return nil
    	})
    }
    
    using System.Collections.Generic;
    using System.Linq;
    using System.Text.Json;
    using Pulumi;
    using Splight = Splight.Splight;
    
    return await Deployment.RunAsync(() => 
    {
        var assetMainTest = new Splight.Asset("assetMainTest", new()
        {
            Description = "Created with Terraform",
            Geometry = JsonSerializer.Serialize(new Dictionary<string, object?>
            {
                ["type"] = "GeometryCollection",
                ["geometries"] = new[]
                {
                },
            }),
            Kinds = new[]
            {
                new Splight.Inputs.AssetKindArgs
                {
                    Id = "1234-1234-1234-1234",
                    Name = "Line",
                },
            },
        });
    
    });
    
    package generated_program;
    
    import com.pulumi.Context;
    import com.pulumi.Pulumi;
    import com.pulumi.core.Output;
    import com.pulumi.splight.Asset;
    import com.pulumi.splight.AssetArgs;
    import com.pulumi.splight.inputs.AssetKindArgs;
    import static com.pulumi.codegen.internal.Serialization.*;
    import java.util.List;
    import java.util.ArrayList;
    import java.util.Map;
    import java.io.File;
    import java.nio.file.Files;
    import java.nio.file.Paths;
    
    public class App {
        public static void main(String[] args) {
            Pulumi.run(App::stack);
        }
    
        public static void stack(Context ctx) {
            var assetMainTest = new Asset("assetMainTest", AssetArgs.builder()
                .description("Created with Terraform")
                .geometry(serializeJson(
                    jsonObject(
                        jsonProperty("type", "GeometryCollection"),
                        jsonProperty("geometries", jsonArray(
                        ))
                    )))
                .kinds(AssetKindArgs.builder()
                    .id("1234-1234-1234-1234")
                    .name("Line")
                    .build())
                .build());
    
        }
    }
    
    resources:
      assetMainTest:
        type: splight:Asset
        properties:
          description: Created with Terraform
          geometry:
            fn::toJSON:
              type: GeometryCollection
              geometries: []
          kinds:
            - id: 1234-1234-1234-1234
              name: Line
    

    Create Asset Resource

    Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

    Constructor syntax

    new Asset(name: string, args?: AssetArgs, opts?: CustomResourceOptions);
    @overload
    def Asset(resource_name: str,
              args: Optional[AssetArgs] = None,
              opts: Optional[ResourceOptions] = None)
    
    @overload
    def Asset(resource_name: str,
              opts: Optional[ResourceOptions] = None,
              description: Optional[str] = None,
              geometry: Optional[str] = None,
              kinds: Optional[Sequence[AssetKindArgs]] = None,
              name: Optional[str] = None,
              related_assets: Optional[Sequence[str]] = None)
    func NewAsset(ctx *Context, name string, args *AssetArgs, opts ...ResourceOption) (*Asset, error)
    public Asset(string name, AssetArgs? args = null, CustomResourceOptions? opts = null)
    public Asset(String name, AssetArgs args)
    public Asset(String name, AssetArgs args, CustomResourceOptions options)
    
    type: splight:Asset
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    

    Parameters

    name string
    The unique name of the resource.
    args AssetArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args AssetArgs
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args AssetArgs
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args AssetArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args AssetArgs
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Constructor example

    The following reference example uses placeholder values for all input properties.

    var assetResource = new Splight.Asset("assetResource", new()
    {
        Description = "string",
        Geometry = "string",
        Kinds = new[]
        {
            new Splight.Inputs.AssetKindArgs
            {
                Id = "string",
                Name = "string",
            },
        },
        Name = "string",
        RelatedAssets = new[]
        {
            "string",
        },
    });
    
    example, err := splight.NewAsset(ctx, "assetResource", &splight.AssetArgs{
    	Description: pulumi.String("string"),
    	Geometry:    pulumi.String("string"),
    	Kinds: splight.AssetKindArray{
    		&splight.AssetKindArgs{
    			Id:   pulumi.String("string"),
    			Name: pulumi.String("string"),
    		},
    	},
    	Name: pulumi.String("string"),
    	RelatedAssets: pulumi.StringArray{
    		pulumi.String("string"),
    	},
    })
    
    var assetResource = new Asset("assetResource", AssetArgs.builder()
        .description("string")
        .geometry("string")
        .kinds(AssetKindArgs.builder()
            .id("string")
            .name("string")
            .build())
        .name("string")
        .relatedAssets("string")
        .build());
    
    asset_resource = splight.Asset("assetResource",
        description="string",
        geometry="string",
        kinds=[splight.AssetKindArgs(
            id="string",
            name="string",
        )],
        name="string",
        related_assets=["string"])
    
    const assetResource = new splight.Asset("assetResource", {
        description: "string",
        geometry: "string",
        kinds: [{
            id: "string",
            name: "string",
        }],
        name: "string",
        relatedAssets: ["string"],
    });
    
    type: splight:Asset
    properties:
        description: string
        geometry: string
        kinds:
            - id: string
              name: string
        name: string
        relatedAssets:
            - string
    

    Asset Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    The Asset resource accepts the following input properties:

    Description string
    description of the resource
    Geometry string
    geo position and shape of the resource
    Kinds List<Splight.Splight.Inputs.AssetKind>
    kind of the resource
    Name string
    name of the resource
    RelatedAssets List<string>
    linked assets
    Description string
    description of the resource
    Geometry string
    geo position and shape of the resource
    Kinds []AssetKindArgs
    kind of the resource
    Name string
    name of the resource
    RelatedAssets []string
    linked assets
    description String
    description of the resource
    geometry String
    geo position and shape of the resource
    kinds List<AssetKind>
    kind of the resource
    name String
    name of the resource
    relatedAssets List<String>
    linked assets
    description string
    description of the resource
    geometry string
    geo position and shape of the resource
    kinds AssetKind[]
    kind of the resource
    name string
    name of the resource
    relatedAssets string[]
    linked assets
    description str
    description of the resource
    geometry str
    geo position and shape of the resource
    kinds Sequence[AssetKindArgs]
    kind of the resource
    name str
    name of the resource
    related_assets Sequence[str]
    linked assets
    description String
    description of the resource
    geometry String
    geo position and shape of the resource
    kinds List<Property Map>
    kind of the resource
    name String
    name of the resource
    relatedAssets List<String>
    linked assets

    Outputs

    All input properties are implicitly available as output properties. Additionally, the Asset resource produces the following output properties:

    Id string
    The provider-assigned unique ID for this managed resource.
    Id string
    The provider-assigned unique ID for this managed resource.
    id String
    The provider-assigned unique ID for this managed resource.
    id string
    The provider-assigned unique ID for this managed resource.
    id str
    The provider-assigned unique ID for this managed resource.
    id String
    The provider-assigned unique ID for this managed resource.

    Look up Existing Asset Resource

    Get an existing Asset resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

    public static get(name: string, id: Input<ID>, state?: AssetState, opts?: CustomResourceOptions): Asset
    @staticmethod
    def get(resource_name: str,
            id: str,
            opts: Optional[ResourceOptions] = None,
            description: Optional[str] = None,
            geometry: Optional[str] = None,
            kinds: Optional[Sequence[AssetKindArgs]] = None,
            name: Optional[str] = None,
            related_assets: Optional[Sequence[str]] = None) -> Asset
    func GetAsset(ctx *Context, name string, id IDInput, state *AssetState, opts ...ResourceOption) (*Asset, error)
    public static Asset Get(string name, Input<string> id, AssetState? state, CustomResourceOptions? opts = null)
    public static Asset get(String name, Output<String> id, AssetState state, CustomResourceOptions options)
    Resource lookup is not supported in YAML
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    resource_name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    The following state arguments are supported:
    Description string
    description of the resource
    Geometry string
    geo position and shape of the resource
    Kinds List<Splight.Splight.Inputs.AssetKind>
    kind of the resource
    Name string
    name of the resource
    RelatedAssets List<string>
    linked assets
    Description string
    description of the resource
    Geometry string
    geo position and shape of the resource
    Kinds []AssetKindArgs
    kind of the resource
    Name string
    name of the resource
    RelatedAssets []string
    linked assets
    description String
    description of the resource
    geometry String
    geo position and shape of the resource
    kinds List<AssetKind>
    kind of the resource
    name String
    name of the resource
    relatedAssets List<String>
    linked assets
    description string
    description of the resource
    geometry string
    geo position and shape of the resource
    kinds AssetKind[]
    kind of the resource
    name string
    name of the resource
    relatedAssets string[]
    linked assets
    description str
    description of the resource
    geometry str
    geo position and shape of the resource
    kinds Sequence[AssetKindArgs]
    kind of the resource
    name str
    name of the resource
    related_assets Sequence[str]
    linked assets
    description String
    description of the resource
    geometry String
    geo position and shape of the resource
    kinds List<Property Map>
    kind of the resource
    name String
    name of the resource
    relatedAssets List<String>
    linked assets

    Supporting Types

    AssetKind, AssetKindArgs

    Id string
    kind id
    Name string
    kind name
    Id string
    kind id
    Name string
    kind name
    id String
    kind id
    name String
    kind name
    id string
    kind id
    name string
    kind name
    id str
    kind id
    name str
    kind name
    id String
    kind id
    name String
    kind name

    Import

    $ pulumi import splight:index/asset:Asset [options] splight_asset.<name> <asset_id>
    

    To learn more about importing existing cloud resources, see Importing resources.

    Package Details

    Repository
    splight splightplatform/pulumi-splight
    License
    Apache-2.0
    Notes
    This Pulumi package is based on the splight Terraform Provider.
    splight logo
    splight v0.1.24 published on Friday, Jun 28, 2024 by splightplatform